Enhancement
Equipment can be enhanced from +1 to +15. Every try uses one enhance stone for that equipment type. Higher levels succeed less often, and from +6 a failure can backfire. Plan it in Character Builder →
How to enhance
- 1

Use the stone for that gear type
Weapons, armor (incl. gloves, shoes, belt), accessories and artifacts each use their own enhance stone. See →
- 2

+1 to +5 is risk-free
Every type succeeds 100% with a Shiny (+1) stone. No safe stone needed here.
- 3

Better stones can jump levels
Mysterious stones can gain +2 and Blessed stones +3 in one try; see the “+2 / +3” rows of the table. See →
- 4

From +6, failures can backfire
Success drops sharply and a failure can destroy the item or lower its level. Use Brilliant Safe stones or +6–+10 safety potions instead. See →
- 5
Plan before you press
The calculator below gives the average tries to your target; plan a whole character in the Character Builder. See →
- 6
Higher levels unlock random options
Gear gains random options at set enhance levels; reroll them with crafting stones. Rank the options you want in the Character Builder. See →
Enhance stones
Weapon
Shiny Weapon Enhance StoneEnhances one level at a time+1
Mysterious Weapon Enhance StoneChance to gain +2 in one tryup to +2
Blessed Weapon Enhance StoneChance to gain +3 in one tryup to +3
Brilliant Safe Weapon Enhancement StoneItem is not destroyed on failureSafe
Strange Weapon Enhance StoneLowers enhancement by one level−1
Armor
Shiny Armor Enhance StoneEnhances one level at a time+1
Mysterious Armor Enhance StoneChance to gain +2 in one tryup to +2
Blessed Armor Enhance StoneChance to gain +3 in one tryup to +3
Brilliant Safe Armor Enhancement StoneItem is not destroyed on failureSafe
Strange Armor Enhance StoneLowers enhancement by one level−1
Accessory
Shiny Accessory Enhance StoneEnhances one level at a time+1
Mysterious Accessory Enhance StoneChance to gain +2 in one tryup to +2
Blessed Accessory Enhance StoneChance to gain +3 in one tryup to +3
Brilliant Safe Accessory Enhancement StoneItem is not destroyed on failureSafe
Strange Accessory Enhance StoneLowers enhancement by one level−1
Artifact
Shiny Artifact Enhance StoneEnhances one level at a time+1
Mysterious Artifact Enhance StoneChance to gain +2 in one tryup to +2
Blessed Artifact Enhance StoneChance to gain +3 in one tryup to +3
Strange Artifact Enhance StoneLowers enhancement by one level−1
Success rate per try
All weapon grades
| Level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | 100% | 100% | 100% | 100% | 100% | 50% | 28% | 18% | 13% | 10% | 10% | 10% | 10% | 10% | 10% |
| +2 | 50% | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| +3 | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
| Penalty chance | — | — | — | — | — | 25% | 36% | 41% | 43.5% | 45% | 45% | 45% | 45% | 45% | 45% |
Armor, gloves, shoes, belt
| Level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | 100% | 100% | 100% | 100% | 100% | 40% | 30% | 25% | 20% | 10% | 10% | 10% | 10% | 10% | 10% |
| +2 | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| +3 | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
| Penalty chance | — | — | — | — | — | 30% | 35% | 37.5% | 40% | 45% | 45% | 45% | 45% | 45% | 45% |
Ring, earring, necklace (and Epic artifacts)
| Level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | 100% | 100% | 100% | 100% | 100% | 35% | 25% | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% |
| +2 | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| +3 | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
| Penalty chance | — | — | — | — | — | 32.5% | 37.5% | 40% | 42.5% | 45% | 45% | 45% | 45% | 45% | 45% |
Magic / Rare artifacts
| Level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | 100% | 100% | 100% | 100% | 100% | 60% | 40% | 30% | 25% | 20% | 10% | 10% | 10% | 10% | 10% |
| +2 | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| +3 | 20% | 15% | 10% | 10% | 10% | 10% | 10% | 10% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
| Penalty chance | — | — | — | — | — | 20% | 30% | 35% | 37.5% | 40% | 45% | 45% | 45% | 45% | 45% |
“Penalty chance” is the chance per try that a failure destroys the item or lowers its level; safe stones and safety potions prevent it · The +2 / +3 rows apply to stones that can jump several levels.
Random options & crafting
Rare and better gear carries random options (count per grade below): each is picked evenly from that gear type’s list, then a value in its range. Crafting stones reroll them, with higher ranges.
Options: Rare 1 · Epic 1 · Legendary 2 · Mythic 2
| Option | Roll range | Crafted range |
|---|---|---|
| Attack | 1–5 | 2–10 |
| Defense Negation | 5–40 | 5–40 |
| Critical | 1–30 | 2–60 |
| Max HP | 10–30 | 40–100 |
| Max SP | 1–15 | 40–100 |
| Critical Damage | 6–50 | 12–100 |
| Accuracy | 1–4 | 2–15 |
| Fire Damage | 5–40 | 10–80 |
| Ice Damage | 5–40 | 10–80 |
| Lightning Damage | 5–40 | 10–80 |
| Psychic Damage | 5–40 | 10–80 |
Options: Rare 1 · Epic 1 · Legendary 2 · Mythic 2
| Option | Roll range | Crafted range |
|---|---|---|
| Defense | 1–5 | 3–15 |
| Evasion | 1–3 | 2–15 |
| Negation Resistance | 5–40 | 20–100 |
| Block | 3–25 | 6–50 |
| Max HP | 10–30 | 20–60 |
| Max SP | 1–15 | 20–60 |
| Critical Resistance | 3–25 | 20–100 |
| Fire Resistance | 5–40 | 30–100 |
| Ice Resistance | 5–40 | 30–100 |
| Lightning Resistance | 5–40 | 30–100 |
| Psychic Resistance | 5–40 | 30–100 |
Options: Rare 1 · Epic 1 · Legendary 2 · Mythic 2
| Option | Roll range | Crafted range |
|---|---|---|
| Attack | 1–3 | 2–10 |
| Defense | 1–5 | 2–10 |
| Max HP | 10–30 | 30–80 |
| Max SP | 1–8 | 30–80 |
| Cooldown Reduction | 1–5 | 2–10 |
| HP Potion Recovery | 2–18 | 4–36 |
| Fire Damage | 3–25 | 8–60 |
| Ice Damage | 3–25 | 8–60 |
| Lightning Damage | 3–25 | 8–60 |
| Psychic Damage | 3–25 | 8–60 |
Options: Rare 2 · Magic 2 · Epic 2
| Option | Roll range | Crafted range |
|---|---|---|
| Attack | 1–3 | 2–10 |
| Defense | 1–5 | 5–40 |
| Max HP | 10–30 | 30–80 |
| Max SP | 1–8 | 30–80 |
| Cooldown Reduction | 1–5 | 2–10 |
| HP Potion Recovery | 2–18 | 10–50 |
| Fire Damage | 3–25 | 30–100 |
| Ice Damage | 3–25 | 30–100 |
| Lightning Damage | 3–25 | 30–100 |
| Psychic Damage | 3–25 | 30–100 |
Options: Normal 1
| Option | Roll range | Crafted range |
|---|---|---|
| Attack | 1–3 | 2–10 |
| Defense | 1–5 | 5–40 |
| Max HP | 10–30 | 30–80 |
| Max SP | 1–8 | 30–80 |
| Cooldown Reduction | 1–5 | 2–10 |
| HP Potion Recovery | 2–18 | 10–50 |
| Fire Damage | 3–25 | 30–100 |
| Ice Damage | 3–25 | 30–100 |
| Lightning Damage | 3–25 | 30–100 |
| Psychic Damage | 3–25 | 30–100 |
Tries calculator
Special stones & potions
- Magic 20% Chance Weapon Enhance StoneCan be used on Magic-grade items enhanced to +6~+8.
- Rare Safe Weapon Enhance StoneCan be used on Rare-grade items enhanced to +7~+9.
- +6 Weapon Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Weapon Reinforcing Stones to prevent weapon destruction and a decrease in reinforcing level if reinforcing fails. (Available when reinforcing a Mythic-grade Weapon at reinforcing level 6.)
- +7 Weapon Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Weapon Reinforcing Stones to prevent weapon destruction and a decrease in reinforcing level if reinforcing fails. (Available when reinforcing a Mythic-grade Weapon at reinforcing level 7.)
- +8 Weapon Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Weapon Reinforcing Stones to prevent weapon destruction and a decrease in reinforcing level if reinforcing fails. (Available when reinforcing a Mythic-grade Weapon at reinforcing level 8.)
- +9 Weapon Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Weapon Reinforcing Stones to prevent weapon destruction and a decrease in reinforcing level if reinforcing fails. (Available when reinforcing a Mythic-grade Weapon at reinforcing level 9.)
- +10 Weapon Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Weapon Reinforcing Stones to prevent weapon destruction and a decrease in reinforcing level if reinforcing fails. (Available when reinforcing a Mythic-grade Weapon at reinforcing level 10.)
- +0~+6 Ancient Weapon Safety Enhancement Potion[10% Success Probability]This is an enhancement agent that can be used on Ancient weapons instead of enhancement stones, preventing stat reduction and destruction upon enhancement failure. (It can be used to enhance Ancient-grade weapons from enhancement stages 0 to 6 to the next stage, and the enhancement success probability is subject to the fixed probability of the corresponding Safe Enhancement Agent.)
- +7 Ancient Weapon Safety Enhancement Potion[Success Probability 8%]This is an enhancement agent that can be used on Ancient weapons instead of Enhancement Stones, preventing stat reduction and destruction upon enhancement failure. (It can be used when enhancing Ancient-grade weapons at Enhancement Level 7 to the next level, and the enhancement success probability is subject to the fixed probability of the corresponding Safe Enhancement Agent.)
- All Grade 50% Chance Armor Enhance StoneCan be used on items enhanced to +5~+6.
- Normal 50% Chance Armor Enhance StoneCan be used on items enhanced to +6~+7.
- Magic 30% Chance Armor Enhance StoneCan be used on items enhanced to +7~+8.
- Mythic 100% Safe Armor Enhance StoneCan be used on items enhanced to +12.
- +6 Armor Safety Enhancement PotionThis is a reinforcing agent that can be used to strengthen armor in place of Armor Reinforcing Stones. It prevents reinforcement level reduction and destruction in the event of reinforcement failure. (Can be used when reinforcing mythic grade armor at reinforcement level 6.)
- +7 Armor Safety Enhancement PotionThis is a reinforcing agent that can be used to strengthen armor in place of Armor Reinforcing Stones. It prevents reinforcement level reduction and destruction in the event of reinforcement failure. (Can be used when reinforcing mythic grade armor at reinforcement level 7.)
- +8 Armor Safety Enhancement PotionThis is a reinforcing agent that can be used to strengthen armor in place of Armor Reinforcing Stones, preventing reinforcement level reduction and destruction in the event of reinforcement failure. (Can be used when reinforcing mythic grade armor at reinforcement level 8.)
- +9 Armor Safety Enhancement PotionThis is a reinforcing agent that can be used to strengthen armor in place of Armor Reinforcing Stones. It prevents reinforcement level reduction and destruction in the event of reinforcement failure. (Can be used when reinforcing Mythic grade armor at reinforcement level 9.)
- +10 Armor Safety Enhancement PotionThis is a reinforcing agent that can be used to strengthen armor in place of Armor Reinforcing Stones. It prevents reinforcement level reduction and destruction in the event of reinforcement failure. (Can be used when reinforcing Mythic grade armor at reinforcement level 10.)
- +0~+6 Ancient Armor Safety Enhancement Potion[10% Success Probability]This is an enhancement agent that can be used on Ancient Armor instead of Enhancement Stones, preventing stat reduction and destruction upon enhancement failure. (It can be used when enhancing Ancient-grade armor from enhancement stages 0 to 6 to the next stage, and the enhancement success probability is subject to the fixed probability of the corresponding Safe Enhancement Agent.)
- +7 Ancient Armor Safety Enhancement Potion[10% Success Probability]This is an enhancement agent that can be used on Ancient Armor instead of Enhancement Stones, preventing stat reduction and destruction upon enhancement failure. (It can be used when enhancing Ancient-grade armor at Enhancement Level 7 to the next level, and the enhancement success probability is subject to the fixed probability of the corresponding Safe Enhancement Agent.)
- +6 Accessory Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Accessory Reinforcement Stones to strengthen accessories, preventing them from being destroyed or reduced in the event of a reinforcing failure. (Available when reinforcing a Mythic-grade accessory at Reinforcement Stage 6.)
- +7 Accessory Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Accessory Reinforcement Stones to strengthen accessories, preventing them from being destroyed or reduced in the event of a reinforcing failure. (Available when reinforcing a Mythic-grade accessory at Reinforcement Stage 7.)
- +8 Accessory Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Accessory Reinforcement Stones to strengthen accessories, preventing them from being destroyed or reduced in the event of a reinforcement failure. (Can be used when reinforcing a Mythic-grade accessory at level 8.)
- +9 Accessory Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Accessory Reinforcement Stones to strengthen accessories, preventing them from being destroyed or reduced in the event of a reinforcing failure. (Can be used when reinforcing a Mythic-grade accessory at reinforcing stage 9.)
- +10 Accessory Safety Enhancement PotionThis is a reinforcing agent that can be used in place of Accessory Reinforcement Stones to strengthen accessories, preventing them from being destroyed or reduced in the event of a reinforcing failure. (Can be used when reinforcing a Mythic-grade accessory at reinforcing stage 10.)
- +0~+6 Ancient Accessory Safety Enhancement Potion[10% Success Probability]This is an enhancement agent that can be used instead of enhancement stones on Ancient accessories, preventing stat reduction and destruction upon enhancement failure. (It can be used when enhancing Ancient-grade accessories from enhancement stages 0 to 6 to the next stage, and the enhancement success probability is subject to the fixed probability of the corresponding Safe Enhancement Agent.)
- +7 Ancient Accessory Safety Enhancement Potion[10% Success Probability]This is an enhancement agent that can be used instead of enhancement stones on Ancient accessories, preventing stat reduction and destruction upon enhancement failure. (It can be used when enhancing Ancient-grade accessories at enhancement level 7 to the next level, and the enhancement success probability is subject to the fixed probability of the corresponding Safe Enhancement Agent.)
- All Grade 50% Chance Artifact Enhance StoneCan be used on items enhanced to +5~+6.
- Normal 50% Chance Artifact Enhance StoneCan be used on items enhanced to +6~+7.
- Magic 30% Chance Artifact Enhance StoneCan be used on items enhanced to +7~+8.
