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Enhancement

Equipment can be enhanced from +1 to +15. Every try uses one enhance stone for that equipment type. Higher levels succeed less often, and from +6 a failure can backfire. Plan it in Character Builder →

How to enhance

  1. 1

    Use the stone for that gear type

    Weapons, armor (incl. gloves, shoes, belt), accessories and artifacts each use their own enhance stone. See →

  2. 2

    +1 to +5 is risk-free

    Every type succeeds 100% with a Shiny (+1) stone. No safe stone needed here.

  3. 3

    Better stones can jump levels

    Mysterious stones can gain +2 and Blessed stones +3 in one try; see the “+2 / +3” rows of the table. See →

  4. 4

    From +6, failures can backfire

    Success drops sharply and a failure can destroy the item or lower its level. Use Brilliant Safe stones or +6–+10 safety potions instead. See →

  5. 5

    Plan before you press

    The calculator below gives the average tries to your target; plan a whole character in the Character Builder. See →

  6. 6

    Higher levels unlock random options

    Gear gains random options at set enhance levels; reroll them with crafting stones. Rank the options you want in the Character Builder. See →

Enhance stones

Weapon

  • Shiny Weapon Enhance StoneEnhances one level at a time+1
  • Mysterious Weapon Enhance StoneChance to gain +2 in one tryup to +2
  • Blessed Weapon Enhance StoneChance to gain +3 in one tryup to +3
  • Brilliant Safe Weapon Enhancement StoneItem is not destroyed on failureSafe
  • Strange Weapon Enhance StoneLowers enhancement by one level−1

Armor

  • Shiny Armor Enhance StoneEnhances one level at a time+1
  • Mysterious Armor Enhance StoneChance to gain +2 in one tryup to +2
  • Blessed Armor Enhance StoneChance to gain +3 in one tryup to +3
  • Brilliant Safe Armor Enhancement StoneItem is not destroyed on failureSafe
  • Strange Armor Enhance StoneLowers enhancement by one level−1

Accessory

  • Shiny Accessory Enhance StoneEnhances one level at a time+1
  • Mysterious Accessory Enhance StoneChance to gain +2 in one tryup to +2
  • Blessed Accessory Enhance StoneChance to gain +3 in one tryup to +3
  • Brilliant Safe Accessory Enhancement StoneItem is not destroyed on failureSafe
  • Strange Accessory Enhance StoneLowers enhancement by one level−1

Artifact

  • Shiny Artifact Enhance StoneEnhances one level at a time+1
  • Mysterious Artifact Enhance StoneChance to gain +2 in one tryup to +2
  • Blessed Artifact Enhance StoneChance to gain +3 in one tryup to +3
  • Strange Artifact Enhance StoneLowers enhancement by one level−1

Success rate per try

All weapon grades

Level+1+2+3+4+5+6+7+8+9+10+11+12+13+14+15
+1100%100%100%100%100%50%28%18%13%10%10%10%10%10%10%
+250%45%40%35%30%25%20%15%10%10%10%10%10%10%10%
+320%15%10%10%10%10%10%10%5%5%5%5%5%5%5%
Penalty chance—————25%36%41%43.5%45%45%45%45%45%45%

“Penalty chance” is the chance per try that a failure destroys the item or lowers its level; safe stones and safety potions prevent it · The +2 / +3 rows apply to stones that can jump several levels.

Random options & crafting

Rare and better gear carries random options (count per grade below): each is picked evenly from that gear type’s list, then a value in its range. Crafting stones reroll them, with higher ranges.

Options: Rare 1 · Epic 1 · Legendary 2 · Mythic 2

OptionRoll rangeCrafted range
Attack1–52–10
Defense Negation5–405–40
Critical1–302–60
Max HP10–3040–100
Max SP1–1540–100
Critical Damage6–5012–100
Accuracy1–42–15
Fire Damage5–4010–80
Ice Damage5–4010–80
Lightning Damage5–4010–80
Psychic Damage5–4010–80

Tries calculator

Average tries (+1 stone)— tries
Chance to succeed every try in a row—
Levels with penalty risk—

The average uses +1 stones and assumes safe stones (no level loss) · Vis cost per try is not available yet

Special stones & potions

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